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VRB 2015–2017

VRB Foto

We turned early VR experiments into a popular social platform for 360 media, leading to VRB’s acquisition by Samsung.

VRB Foto spatial inbox with personal 360 photo spheres moving through a colorful virtual landscape
VRB Foto Spatial inbox

The starting point

VR hype was real, but consumer headsets were not

Developer headsets were in the news (aka. Oculus DK1 ), but no consumer headset had launched. Google Cardboard was the only accessible path to an audience.

The Launch was an experiment built around the interaction limitations of gaze and one button. The industry was still defining best practices for rendering quality, locomotion comfort, and complex interactions.

The Launch showed us how much people loved spaces they could make their own. Foto turned their 360 photos and videos into those worlds.

My role As co-founder and CEO, I led the company and set the product direction from the first Cardboard experiments through VRB Foto and the Samsung acquisition.

The story

Finding product market fit in early VR

A blue departure room where a figure waves goodbye from a monitor
The Launch Modular Cardboard experience

01 / The Launch

In VR, people wanted a place of their own

We built modular worlds people could customize and share with friends. People loved making a place their own, but each new environment took significant time and money to produce.

The VRB team standing in a circle with their hands raised in the office
The VRB team

02 / The pivot

We turned a photo into a place

Building worlds helped us realize that a 360 photo could become a personal place in VR. Gear VR and consumer 360 cameras had arrived, but there was no place to view and share what people were capturing. Foto gave that media a home. People could fully customize their 360 photos and videos, then share them with a couple of taps, all within the headset.

03 / Native interaction

Customize from inside the world

From inside the headset, people could change how a photosphere looked and behaved, add spatial effects and targeted animations, or leave funny voice notes. Foto made 360 media something you could shape and respond to, not just view.

Spatial effects Edited in headset
Targeted reactions Edited in headset
Photo spheres floating around the blue inbox in VRB Foto's pastel virtual landscape
Shared worlds The spatial inbox

04 / The product

Make those worlds easy to share

Photos are meant to be shared, and worlds even more so. People uploaded their photos and videos from their phones, then customized them in VR. They could post to a public feed or send a personalized world directly to a friend. Foto made sharing a world feel as familiar as sharing a photo.

Outcomes & learning

We built an Instagram for VR

Decision

We shifted from producing each world ourselves to letting people turn their own 360 photos and videos into personal VR spaces.

Outcome

Foto launched as the Oculus Store’s only 360 photo viewer and editor, was frequently featured, and helped drive Samsung’s acquisition of VRB.

Learning

People valued spatial environments they could make their own. Turning their own photos into VR worlds preserved that feeling while removing the burden of modeling 3D experiences.